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维克斯堡战役2

232MB

带领并指挥你的部队冲锋陷阵或保卫据点

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维克斯堡之役3汉化版

246MB

报名参加北方或南方的军队

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维克斯堡之役3

227MB

报名参加北方或南方的军队

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维克斯堡之役

232MB

维克斯堡战役的历史性内战战场

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维克斯堡之役

82.61MB

在浩瀚的战场上作战!

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甜瓜游乐场17.2汉化版

117MB

灯光照明系统及场景改色上线!

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最后的战役2汉化版

29.30MB

在 40 天 40 夜的时间里,再次用临时路障击退大批敌人

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最后的战役2

29.30MB

在 40 天 40 夜的时间里,再次用临时路障击退大批敌人

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种族战役2中文版

13.00MB

战火再起,整个大陆又一次硝烟弥漫.

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莫拉克斯:惊魂记2

43.66MB

恐怖续章来袭,真相远比想象惊悚

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坦能堡战役

79.00MB

感受一战的残酷

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城堡战记2

58.76MB

将丑陋的怪物驱逐出你的领地吧!

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魔法战役2

50.15MB

骁勇善战的骚年与邪恶势力作抗争

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疯狂德克斯2

22.32MB

一起来玩吧!

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暗影复仇2:超级战役

75.40MB

拯救地球与怪物外星球的战斗。

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菲尼克斯2

220MB

打败宇宙独裁者,恢复宇宙和平!

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疯狂德克斯2

22.05MB

一起来玩吧!

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闪之轨迹:北方战役

0.00MB

轨迹系列正版IP手游

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远古战役-测试服

358MB

觉醒神魔战力,书写属于你的修仙传奇

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源战役

401MB

都市奇幻冒险题材的MMORPG

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三河坝战役

410MB

南昌起义后的一场战争!

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干湖战役24

19.40MB

体验第一视角驾驶机器人作战

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1941年莫斯科战役

1.27MB

一款回合制策略游戏

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进击的装甲:干湖战役24

17.80MB

操作机器人进行一系列的战斗,注意各式各样的敌人。

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干湖战役24

19.72MB

控制自己的机甲在干涸的湖泊上与敌人战斗。

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战争英雄:WW2战役国际服

101MB

第二次世界大战策略游戏

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皮克斯博伊

54.69MB

在不同的世界中冒险

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维瑞克斯

143MB

抵御无情数字威胁的最后一道防线

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沙克蒂曼战役

89.74MB

保护世界免受各种

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风暴战役:陆战英雄

13.67MB

游戏画面为卡通美术风格!

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坦克战役

24.57MB

异步回合制让你爽翻!

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奥斯曼城堡战争

28.18MB

一款策略游戏。

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风暴战役:陆战英雄

11.30MB

以二战为背景,让大家体验一下二战的硝烟!

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史诗式坦克战役

94.11MB

使用各种不同的坦克和战术击败敌人

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超逼真越狱

66.10MB

尝试越狱吧,就像城市中的真正的被刑事关押者一样!

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疯狂麦克斯

23.45MB

野蛮世界中挣扎生存的孤独战士

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维克多弗兰

69.54MB

斩魔无双,自由搭配

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旮旯暗区阿贾克斯线

65.64MB

总有人不信暗区是旮旯给木

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Felix the Reaper

1.59GB

Felix The Reaper is a challenging single-player puzzle game. You take on the role as Felix, whose job is to make sure that people die. To do this, Felix must work in the shadows and rearrange faith so that death is always the end result.At its core, the game is about manipulating shadows so that Felix can set up his targets safely covered by the shadows. The core gameplay has a Hitman Go'ish, Monument Valley'ing and Sokoban-like simplicity running through it.There are three rules you have to master to become a successful Reaper:Rule #1: Stick to the shadowsEach level is set on a grid-based platform. The squares of the grid are either lit up or in shadow, and Felix has to do his job in the shadows.Rule #2: Control the shadowsFelix has the ability to rotate the sun, and move objects, to create new pathways for him to reach his target.Rule #3: Make sure people dieThe end goal of each level is to set up your targets and have them meet their maker.To add something extra to this core game experience, we wrapped it in deep layers of storytelling, death, dance, art history, love and comedy. That way you get to enjoy a wholesome story world, while boiling your brains on complicatedly straight forward shadow puzzles about Death.- Challenging single-player puzzle game.- Take on the job as The Reaper and make sure people die.- Make sure to stay in the shadows. Light is the domain of life. Not good.- Control the shadows to reach your target.- Enjoy a framing narrative of dangerous love and peculiar characters.- Dance along with Felix to an original soundtrack from 10+ indie music artists.- Unlock time trials and hardcore levels for an extra challenge.Felix The Reaper sprang from a fascination with the sprawling, humorous and grotesque art history of Death. Many themes have emerged in the cultural identity of Death, including The Dance of Death or Danse Macabre and Death And The Maiden. We sort of mashed those two themes together in Felix The Reaper.For the character himself and the world around him, the inspiration was more diverse: We took cues from the ancient TV show The Twilight Zone, medieval painters like Bruegel and Bosch and the cartoon characters of Adventure Time and Hayao Miyazaki.Another important inspiration for Felix The Reaper was the amazing artistic collaborators in the production. We worked with dancers, a long list of music artists and history scholars.The DanceSeveral dancers contributed to the game's production, and eventually Gunilla Lind and Raphaël Ferdinand Eder-Kastling improvised the final moves that ended up in the game.The MusicOf course a game with a dancing protagonist needs great music—why else would he be dancing? We designed the game in a way that lets the music artists be themselves. We wanted them to add to the game through their personal artistic expression, rather than ask them to be what we want them to be. This made for a varied and strange combination of music. But since the gameplay is a non-stressful puzzler, you actually have time to appreciate and enjoy the weirdness while playing.The Art HistoryThe idea for the game itself stems from art history. We actually started with The Danse Macabre and Death and The Maiden as a basis, and then asked ourselves: How can we make a game about this? Eventually and through several different prototypes, we ended up here.Alongside the production, a history scholar was diving into the art history of Death across more than 10 centuries for a book manuscript he is working on, and every time he hit upon something interesting he told us, and we tried to put it into the game if it fit. There are five different articles by this historian Søren Hein Rasmussen within the game—you can unlock them as you progress.

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